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I loved the pixel art and the UI! I thought the drag and drop for the modules was very intuitive. The enemy attack time in combat was a bit hard to understand at times. I liked how you had the two buttons for attack and dodge on either side, though whoosh might have required a more clear explanation that it was a dodge since you changed the name. This was amazing to see being developed and its final state is fantastic!

Love the design of VK-00M3's thighs :)

This has a unique and compelling concept, and the style of gameplay is a great fit for mobile. The art assets, animation, music, and menus, are all high quality and form a cohesive package. The UX especially is very enjoyable, other than some text being too small and leaving a lot of empty space. There are some attacks that are hard to understand dodge timings, and having to adhere to the order that you selected abilities in can feel limiting. With some more polish and fleshing out, I can easily see this being a project sold for money.

This game is pretty fun but pretty difficult if you're new to it. The game has a bit of an input mismatch. It doesn't feel 1-to-1 and the movement could be a bit smoother but overall, solid game.The concept is cool and it has a very creative story. I think this is a publishable game that can be sold or be developed full time.