Knight And Spear
Read First
WASD to Move; Mouse to aim; Left click to use spear; Right click or Left Shift to Dash; Good luck!
Please use Chrome or Edge (with hardware acceleration on) for the intended experience
About
A game made for NYU's Game Design course in Spring 2023.
The central premise for this game was "Game Characteristics". We had to make a game prototype and include several game characteristics.
The characteristics are listed below:
- Playtime Length
- Round-based playtime
- Each round presents varying challenges with increased difficulty
- Stronger enemies
- More frequent enemies
- Upgrades in between rounds
- Different round types
- Combat
- Survival
- Each round presents varying challenges with increased difficulty
- Session-based playtime
- Dying is learning
- Learn new strategies against enemies/hazards
- Improve their mechanical abilities
- Dying is learning
- Round-based playtime
- Heuristics
- Control the center of the map
- More room to dodge
- Less likely to fall into water and lose
- Avoid the edges of map if possible
- Enemy/Hazards easily knocks player back into water
- Less room to dodge
- HOWEVER Risky Strategy -> Reward
- Edges of the map are also hazardous to enemies so the player might want to go to the edge to knock out troublesome enemies sooner.
- Control the center of the map
- Dexterity vs. Strategy
- Dexterity:
- Player continuously combat enemies and maneuver through obstacles during each round.
- Strategy:
- In between each round, players strategize on which upgrades to take to help them progress further.
- During rounds players must take into account the animations of the enemies and obstacles in order to read and dodge them perfectly
- Dexterity:
- Stochasticity vs. Observability vs. Time Granularity
- Stochasticity:
- Non-deterministic: The types of upgrades offered in between rounds are not the same.
- Deterministic: Upgrades of the same type always give the same boost.
- Observability:
- Known: The player’s stats such as health and movement speed are known to them.
- Unknown: The types of enemies and hazards they will face is unknown to them on the first playthrough.
- Time granularity:
- Real-time: Players need to act quickly as the rounds continuously throw enemies and hazards at them
- Turn-based: In between rounds, players can take as long as they need to choose their upgrades.
- Stochasticity:
Hope you enjoy this game!
Lore
Fight and get stronger for our enjoyment you knightly ones.
Asset Credits
All sprites made by Taneim and icons made by Charles
MUSIC
- Start MUSIC: https://freesound.org/people/G-14/sounds/646460/
- Game MUSIC: https://www.zapsplat.com/music/the-last-call-lightly-tense-bass-kick-and-pads-le...
SFX Sites:
- freesound.org
- zapsplat.com
- pixabay.com
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Taneim, Will-Y, Charles Pan |
Comments
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fun game